Drunk Dice

rules: players take turn rolling the dice; the activity dice determines the game to play, the drink dice determines the amount the loser of the game drinks.

all drink: everyone drinks the amount on the drink dice

story time: start with a single word, the next player repeats all previous words and adds another

i've never: choose something you've never done that you think others have; every player that has, drink; if no other players have, drink
- examples: left the country, seen titantic, gambled

rhyme time: choose a word; each player must rhyme with that original word

most likely: choose something fun or embarassing you think the others are most likely to do; at the count of three everyone points to who they believe is the most likely to, for each player pointing at you, drink
- examples: blackout, hook-up tonight, pass out first

truth dare: choose a player to play truth or dare; once decided all players can collectively choose the best truth / dare. If refused player must drink 2x drink value

enjoy responsibly